Changing the SonicFire preference setting to match the frame rate of the Final Cut project to 23.978 solved this. This is because SonicFire allows you to specify the frame rate of your project, and, in my case, I had SonicFire set to display timecode as 59.94 fps. NOTE: You may have noticed that the Length is 10:40, which doesn’t match the duration of the Final Cut generator. This instantly switches from Final Cut to the Express Track window in SonicFire. NOTE: While Final Cut can start SonicFire when you click this button, my results were more reliable when I had both SonicFire and Final Cut running before clicking this button. Once you are happy with the settings, click Generate Music. You can also add an Event name, time-stamp, rename the audio files and add keywords which is especially useful for tracking the multiple music cues used in a large project. I prefer to store music in the same library as the rest of my project, which is how I’ve set this here. Click the Generator tab.īy default, SonicFire places all its music in a separate library called “SmartSound.” However, when you click the Select Library button, you can specify the Final Cut library where you want SonicFire to store its music. Select the generator in the Timeline and go to the Inspector. (We’ll come back to that number in a bit.) Just for the record, the duration of the generator is 10:16. ( dark orange box is the generator, which indicates where we want the music to begin and end. Here, for example, I’m adding a dramatic score to a scene from John Putch’s “Route 30, Too!” feature film. Once the plug-in is installed, a new Generator shows up in Final Cut: SmartSound Music Placeholder.ĭrag the generator into the Timeline where you want to place a music cue. Activation is done within SonicFire itself and is easy. The plug-in requires activation, which is a code you get when you purchase the app or after upgrading from the free trial. (My basic difficulty was that I was integrating the network version of the plug-in and my network volume was not properly configured.) I had problems with the installation, but Frank Marsilio, in SmartSound’s tech support, was able to get me running after a few emails and a phone call. With the release of their latest Final Cut (and Premiere Pro) plug-ins, SmartSound found a better way.ĭownloading the plug-in is straight-forward. Now, to add music, we need to figure out how long the music cue should be, exit Final Cut, start the music app, find the music and make sure it’s the right length, export the music, switch back to Final Cut and import the music into Final Cut, and place it on the Timeline. Consequently, all the “old ways” that allowed us to integrate music with our projects no longer work with the new version. The only thing you can’t do is sell the music separately as music files.įinal Cut Pro X has a radically different plug-in architecture than Final Cut 7 did. NOTE: All SmartSound music is “Royalty-Free,” this means you purchase it once and you can use it in as many projects as you want. (Each clip has an almost infinite number of variations and durations.) The plug-in costs $49.95 and works with the entire Smartsound music library of about 4,000 unique music clips. I found the entire concept of this plug-in so interesting that I wanted to share it with you here. Recently, Kevin Klingler, the CEO at SmartSound Software Inc., hired me to produce a video tutorial showing how their new Final Cut Pro X plug-in works. I’ve been a fan of SmartSound and its music products since I first started using them in 1997.
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